Boomer Beach

Game Design / 2024

Designing a territory control game through iterative playtesting.

Project Overview

Boomer Beach features four grumpy grannies and grandpas competing to conquer territory on Virginia Beach as they scour the beach with metal detectors, searching for treasures washed ashore by the tides. But players must be quick, in this game they must balance territorial expansion and treasure collection, all while racing against the inevitable tidal wave that will end the game.

Challenge

Design a board game that combines territory control mechanics with treasure hunting in a beach setting, featuring elderly characters competing against environmental hazards.

Core Mechanics
  • Territory Control: Players claim beach squares by moving through them
  • Resource Management: Limited movement via dice rolls
  • Environmental Hazards: Dynamic water levels and random events
  • Time Pressure: Hidden tidal wave card creates urgency
Team & Timeline

Team Size: 5 members

Timeline: October 2024 (3 iterations over 3 weeks)

About the Game

Boomer Beach features four grumpy grannies and grandpas competing to conquer territory on Virginia Beach as they scour the beach with metal detectors, searching for treasures washed ashore by the tides. But players must be quick, in this game they must balance territorial expansion and treasure collection, all while racing against the inevitable tidal wave that will end the game.

Design Process

The development of Boomer Beach followed an iterative design approach with three major versions, each addressing specific gameplay and usability issues identified through playtesting.

V1

Initial Concept

October 7, 2024
  • Basic dice-based movement system
  • Treasure cards with various effects
  • Player interaction through territory contestation
  • Hidden tidal wave mechanic
Issues: Overly complex rules, slow gameplay
V2

Refinement

October 14, 2024
  • Simplified treasure collection mechanics
  • Introduced corner starting positions
  • Added beach towel "safe zones"
  • Streamlined player interaction rules
Issues: Game length, turn pacing issues
V3

Redesign

October 21, 2024
  • Complete rulebook overhaul
  • Refined wave mechanics with numbered cards (-2, -1, +1, +2)
  • Introduced event cards (running dog, child, ice cream, energy drink)
  • Established clear point system (1 point per territory, 5 points per treasure)
  • Added final treasure reveal mechanic
Success: Balanced, engaging gameplay

User Testing & Iteration

The team conducted multiple playtests with detailed feedback collection, focusing on gameplay flow, rule clarity, player engagement, and balance between different mechanics.

Playtest #1

Initial Feedback

  • Game complexity overwhelmed new players
  • Territory placement mechanics significantly slowed gameplay
  • Players prioritized stealing territory over board coverage
  • Event cards needed clearer instructions
Playtest #2

Refined Testing

  • Games ran too long due to insufficient tidal wave cards
  • Wave timing needed adjustment for better flow
  • Coordinate system needed to be printed on the board for treasure placement
  • Players forgot movement tracking, leading to confusion
Solutions

Implemented Fixes

  • Added simplified card instructions
  • Created a coordinate system for treasure placement
  • Developed clearer rules
  • Implemented wave card timing adjustments
  • Added return-to-start penalty for cleared areas

Design Challenges & Solutions

While developing the game, the team encountered several key challenges that required creative solutions to maintain the game's core vision and playability.

01

Balancing Complexity with Accessibility

Problem: Initial versions were too complex for casual players, overwhelming them with too many mechanics and rules.

Solution: Streamlined game mechanics while maintaining strategic gameplay with event cards and wave timing, creating an engaging game that could be learned easily over time.

Streamlined Design
02

Maintaining Engagement Throughout the Game

Problem: Early gameplay felt slow and disconnected from the treasure hunting theme.

Solution:Kept players engaged throughout the game by integrating beach themed event cards for greater variety and creating tension with the wave mechanic.

Adding Dynamic Events
03

Component Usability

Problem: The flat territory pieces were difficult to handle and track, slowing down gameplay and frustrating players.

Solution: Redesigned them as 3D pieces, making the physical act of playing more efficient.

Physical Design

What I Learned

I gained many valuable insights about collaborative game design, iterative development, and the importance of user feedback in creating engaging user experiences.

Iterative Testing is Essential

Each playtest revealed critical issues that were not apparent in the design phase. Regular testing with diverse players helped us identify problems early on and validate propsed solutions.

Component Design Matters

A games physical usability can significantly impact a players gameplay experience. Our transition to 3D territory pieces and improved visual design, enhanced player satisfaction, and game flow.

The Impotance of Rule Clarity

Game mechanics need considerable documentation and testing. When it comes to the enjoyment of players clear and accessible rules are as important as engaging gameplay mechanics.

Theme Enhancement and Integration

Strong thematic elements improved player engagement and make the game more memorable. The beach setting, themed cards and elderly characters all come together to created a unique and charming experience for the player.

Collaborative Design

Collaboration and role distribution allowed us to rapidly prototype after each round of playtesting. Different perspectives aslo strengthened the games design and the way we integrated the beach and other themed elements.

Game Balance Through Iteration

Game balance emerges through systematic testing and adjustment! Multiple iterations of development, prototyping and playtesting were necessary in order to reach the right mix of strategy, luck, and player interaction.